Reducing barriers to redemption
Introduction
The goals of this project was to design improvements and new features to solve the problem of low redemption (customers not using their Groupon Deals).
My role: Interaction, visual, and animation.
Problem
Purchase was high but redemption was low. Most purchases came from first time customers.
Expired deals slow down buying momentum, and customers are likely to not return to the app to browse/shop.
The Groupon app did not emphasize unredeemed deals.
Research
Analysis of existing data.
5 week blind diary study with 37 customers.
User Testing of design prototype.
design Strategy
Focus on redemption programs & purchase detail page
Redemption Programs
Introducing the ability to extend expiration of a deal, or trade it for a new one.
Use case 1: Deal is expiring soon (30 days), user goes to list of purchases.
Use case 2: Deal has expired and app is launched.
Animations
Purchase Details Page
Key screens: Make the design of the purchased deal page reflect the customer’s needs at that point in time. The original design mimicked the deal page (prior to purchase).
For all of Groupon: A big part of Groupon's business is also selling physical products and travel deals. Here are some key screens designed following the same design principles.